The PC Experiment: Day 40 – The Glorious PC Gaming Master Race
August 12th, 2010 by
TheMissingNin
Yep! It’s Day 40 of my PC Gaming Experiment, and with that it comes to a close. Hopefully you’ve been following my exploits closely, if not, I’ll try and sum it up for you in this post – what 40 days of pure uninterrupted PC gaming can do for you, but first I’d like to hit on some of the games I’ve played since last time.
Crysis Warhead was a very quick burn. It’s very odd – It’s another Campaign played from another character’s perspective that fails to answer absolutely anything at all about the previous game. Instead you get tighter gameplay that in the end makes it feel like a stock Sci-Fi shooter. Though I am very happy to say that enemies are no longer the bullet sponges they were, Ammo is plentiful, Vehicle use is now a viable strategy, and the super-gun you get at the end is both useful and usable more than once.
There’s less of a sandbox to go and dick about in and more of a guided experience, which in-turn is a little bit destroyed by the sandbox nature of the main character’s abilities. In one mission, leading up to an enemy naval base, instead of taking the route suggested by the game’s voice over narrative: a long stretch of road infested with Korean soldiers and guns pointed at my head, I decide to take the long way, an unopposed swim in along the river, stealthing practically on top of my final objective.
There’s a story in there, but I couldn’t figure it out, and after another non-ending I’ll leave it at that. Crysis 2 seems to have taken little bearing from it’s predecessors. Check out this newly released Dev Diary of the game, and pray that your PC is man enough to play it (Watch in HD):
It seems that I’ve finally garnered a taste for Left4Dead 2. The reason probably being that I’m not playing it on a system that makes the game lock up every 2 minutes whilst chugging along at 20 to 30 frames per second. I enjoy every minute of it, more so if I can get a decent team together.
The game’s “Idle” feature is a brilliant idea – in a co-operative game where stats are not a concern, you can up and leave for a couple of minutes and leave the AI to do your dirty work. This saves you from dropping from a match if there’s some immediate serious business. Though the AI doesn’t ever play to your style – I found that I’d often come back to completely different weapons, It’s dropped the Katana I’ve been hauling for the first 3 chapters or switched my – though really it’s playing to it’s own preference instead of mine.
If I had to say one thing bad about the multiplayer experience is that it’s sometimes hard to get into a campaign from the beginning – Many hosts tend to leave their lobbies whilst they’re AFK, for long periods of time. Long enough for me to come, get bored trying to communicate with the host who clearly isn’t there, and leave to try again. And Browsing for a group doesn’t show how many players are in that lobby, and who is hosting it, and their nationalities – which is an extreme problem when trying to communicate a specific strategy, and half your team is made of Russian. But I suppose this isn’t a problem for the gamer who is with-posse, I unfortunately am not.
I’ve played through all the campaigns, and I’ve got only one more to “Survive” through (In a PUG, it’s every man for themselves once the rescue arrives) and I’ll probably give it up after that unless swayed to by a friend or two.
On a whim I also picked up the Mafia 2 Demo on Steam yesterday, and I was really surprised. I’m not “Sold” yet but what I played was pretty slick (mid-1900’s car handling aside). I think I’ll have to wait until the reviews come in, but I think that’s the kind of game that’s built for a console (i.e. I wants my achievements) – though my PC does run it extremely well with all settings on high and at a smooth 60 frames, something the console version has yet to prove.
As for the game itself, what was presented was essentially GTA4 ported to the 1950’s, but with more modern aesthetics – for example, combat was extremely tight, and bore more of a resemblance to Gears of War than the GTA’s of old. However it is almost certain that the game will suffer from the idiosyncrasies of the open world genre, I was treated to a collectable in the demo, oddly “Classic Playboy Pinups” – all trademarked with exposed teats. I’m not really sure what’s going on there – the modern internet has effectively removed porn as a currency, so I’m not quite sure what the developers want from that.
Regardless, my eyes are now on Mafia 2, and I hope it all works out. Until then, check out this moment some intrepid internaut took from the demo. If these two characters were to touch, I’m sure the universe would enclose upon itself….
So now my experiment is effectively over and I should come up with a conclusion. This may take a while…Ahem.
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PC gaming has it’s charms that you just don’t get anywhere else. It’s the Wild West of gaming, something that Consoles have tried to effectively copy and control for years without total success. X-Box Live may the leading online gaming platform in ways of simplicity, but it’s always lacking something that it’ll probably never be able to emulate.
PC Gaming is raw, rugged, and powerful. You can pull off a constant 60-FPS with the right system to the point that the game stops being a race and starts being a roller-coaster. Everything can be tuned to become as slick an experience as you want. Crysis is still a game that mainstream PC’s are having a hard time Maxing the settings on, whilst modern Consoles couldn’t dream of running it.
The Experience of owning and building a PC, I would say, is intricate to the process. I would urge anyone out there who is a serious gamer to think about saving up for a decent PC, and then learn to put it together yourself. It’s an extremely gratifying process, and at that point you know your PC: you know what it can do, you know it’s little hang-ups, it’s become an extension of yourself – you have Birthed it.
PC Gaming will never go away as long as hardcore gamers (and World of Warcraft) exist. It’s where all games are Born, but sadly few stay. Whilst most developers see “sure thing” of console development and have moved on, there still remain developers and whole genres that work better on PC. I’ve never played an RTS or a MMO that has truly worked on a Console, and I’d even go as far as saying that a truly tactical shooter cannot work on a Console without a mouse, a keyboard and a steady 60FPS.
And then there’s Developers like Valve and Blizzard who have made constant innovation and extreme wealth on the platform. World of Warcraft is the Elephant in the Room of every MMO Developer from here to China, and if I could buy every game on Steam (save for the odd collectors edition) I most certainly would. These guys are successful because they have always supported and respected the platform and it’s people, a concept that sadly few modern developers seem to grasp.
The future is bright for PC Gaming despite what the doomsayers and trolls might think. It may take a little patience, a little brains and a little cash but gaming on a PC is well worth the experience that many a modern gamer dismiss. I hope that these words will convince the fallen and the uninitiated otherwise.
And that sirs, is my conclusion.
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Some news before I go. I’ve seen the trailer for Irrational Games’ new project, and I’m officially excited. I’m going to say that you should go HERE and watch the trailer (if you can get it to work that is) before reading my next paragraph, so I don’t spoiler your mind. I’ll blank the text too just in case…
So it’s called Bioshock:Infinite, and that’s a really weird name from my point of view. “Aeroshock” is a little on the head and so is “Fly’o’Shock”, but I’m sure they could’ve come up with something better. “Bioshock” as a title still evokes Rapture, and the name was a little sullied by the recent sequel. I dunno, it bugs me I guess. But everything else seems really great, The original formula that Irrational has become famous for is intact, or so they say. It’s hard to say really anything about this game after seeing only a pre-rendered trailer. Hopefully we’ll get to see the gameplay demo for ourselves rather soon.
Kotaku’s got a great in-depth look at the Gameplay demo right HERE, which you should check out, as well as words straight from the Ken’s mouth. Unfortunately the game seems to be a 2012 release, which I guess means that it could slip to 2013, so it pains me to know so far ahead of time what those dudes are up to. But right now, I’m thinking they’ve got another classic on their hands.
So that’s it for the experiment, and that’s basically it for my holidays. I’ll be back with a “5 Reasons to be a PC Gamer” type article at the weekend, but after that I’ll probably be back to a fortnightly schedule, ergo Working. Right now, I’m Jekyll, but as soon as I go to sleep on Sunday night it’ll be right back to Hyde. I could say that I’m going to write this and that, but I’ll probably be in a emocidal mood by that time, so I’m not going to commit.
I’ve kinda got it into my head that WoW is the answer to my life, and I’ve had to refrain from re-subbing during the experiment for fears of skewing my data. Though the game is most certainly installed and patched, ready for my billing information. I’ve also got some Starcraft 2 to play – I keep putting it off.
Immediately on the horizon I’ve got some console games to play, not alot, just some things I’d like to catch up on. Crackdown 2 is not one of these games – I think the window’s been shut on that one. I’m also heading into Aberdull tomorrow to see The Expendables and do some other stuff. I’ll keep you posted on my Twitter.
I say good day sirs.
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After playing a round or two of Alien Swarm the other day – where over voice chat I used my extremely bad wireless 360 Headset whilst wearing on top of that, a giant pair of headphones. Needless to say, it was extremely uncomfortable. So I went into the market for a new headset and I came out with