Alan Wake Review: Lost Could Learn A Thing or Two…
May 23rd, 2010 by
TheMissingNin
So instead of the Deck Building article I was going to post today (which in actuality needs much more time to finish) I thought I should post a little bit about Alan Wake since I now officially love the shit out of it. I’ve already said some things about the game, but that was in the early days, when I just got finished with the second chapter about a week ago.
But why did it take me so long? Unlike my usual gaming habits, I decided to take my time. The game itself is structured much like a TV show. There are 6 Episodes in the game – and each one takes somewhere between two and three hours to complete – and within each episode you usually travel to two major locations and often have some minor interactions in-between. So I only played an episode at a time, as the Norse Remedy Gods intended. And thankfully I didn’t lose my place in the story thanks to the Lost-like recap at the start of each episode.
I mention Lost for many reasons – In fact, i feel the game draws essence from many great TV shows. Twin Peaks, some Supernatural, some X-Files, a little Fringe, and a dash of the Twilight Zone - I could go on. It’s probably a massive indicator, you’d go head over heels for Alan Wake if you also love any of the shows I mentioned above.
The Story itself begins with Alan and his wife Alice going on a little vacation to Bright Springs - a very Twin-Peaks-esque town up in the American mountains. Soon after arriving Alice is mysteriously kidnapped, Alan loses a week of his life waking up in a car wreak, and pages from a Manuscript start appearing everywhere that Wake has no recollection of writing. And so begins Alan Wake’s struggle with the “Dark Presence” – that is intent on making what Alan has written start to come true.
For what seems like some odd decisions in the story, (can you smell the cheese coming from the last line of my last paragraph?) from premise to plot twists, I felt it all came together in a rather plausible way – hell I’ve stuck with Lost all these years, and that show’s never out of fresh bullshit to fill the plot holes – and at the end it wrapped up rather nicely, leaving a cryptic cliff-hanger for what comes next, though managing to wrap up our protagonist’s various goals.
The gameplay never noticeably gets in the way of the story, and very much serves as a means to drive and emphasise the narrative – it’s not your typical soulless shooter. In this regard I’d liken it a lot to Mass Effect 2 (and you can read my awfully written review for that game right HERE). It would be ok if it stood alone, but it’s utterly defining when it is paired with the amazing story.
There’s a ton of Collectables hidden in the game – some not so relevant like the Coffee Thermoses (is that right? Thermi maybe?) ranging to the very important weapon cache’s and the more so important Manuscript pages from Wake’s amnesially written novel. These pages work sort of like Bioshock’s recorders – but instead of having recorded the past, the pages show things that are about to happen, and not just to Wake, to off screen characters and events also.
There are some of these pages that are exclusive to Nightmare Mode – the game’s hardest difficulty setting, and I believe they might hold more clarity over the game’s story, so you bet you’re ass I want to go back and get them. (not right away mind you, I have Red Dead to play first)
The actual combat revolves around a combination of shining light on enemies to remove a shield of darkness, then finishing them off with some good old fashioned firearms. You might think this gets rather stale – well near the end of the game I felt that it did. But throughout there’s plenty of tricks to aid this combo. Flares for one play an important part, whether in gun form or held in hand which has a rather nice “you shall not pass!!” effect. Further down the line the game also introduces equipment like Flashbang grenades that take a much more offensive role than traditional means.
There’s a smattering of great Remedy moments to be had – veterans of Max Payne will remember the in-game TV shows and various pop-culture references hidden throughout the game, and they all make a return in Alan Wake. The same goes for great Max Payne throwbacks, everything from sound effects to little hidden name-drops. Anyone remember that Poets of the Fall Song?
But all that’s not to say that Alan Wake is perfect – and now I get to write the easiest part of the review – Story wise I would’ve likes Alan to explore more during the day time. Though there wouldn’t be any of the game’s traditional combat here, it would’ve been nice to see more of the town during the day. I also took a long while to get used to the controls. Your character isn’t as floaty as Max Payne, and there isn’t any bullet dodging to be had apart from the odd Axe – It feels much like a third person cover shooter, without the cover – but I was alright after about the first Episode. The thing that really annoys me is that the game doesn’t allow you to outright quit at the end of each episode, instead having to wait and watch the “Previously On” clip then quit from the start menu after that.
The game sometimes looks rather off with it’s animation sometimes, but considering the game’s been in development since before the X-Box 360 was even released it’s reasonable that some of that stuff had to let slide.
That’s only really a little of what I could say about Alan Wake. I’ve barely touched on the great characters, amazing creepy atmosphere and wonderful sound design. It’s a downright overall amazing game. It’s one of the many constantly increasing reasons to own a 360, and hope that the game comes to PC at some point.
There’s DLC already slated to be added to the game. So far we know of two. Though there’s no idea of what is actually in these packs. Best case Scenario it’s further Episodes for the game to continue the story. Worst case it’s a fucking one man horde mode. I guess we’ll have to wait and see. Until then I’ve got a bonus disk that I’m very interested in watching.
I would say that Max Payne and it’s Sequel are probably some of the best game’s I’ve ever played, and whilst Remedy opted to drop the franchise, Alan Wake is enough of a spiritual successor to Remedy’s design to make me love the game just as much. Speaking of here’s a final LOL regarding Max Payne 3…
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