Yoda Would Tell Me To Put A Sock In It…
May 30th, 2009 by
TheMissingNin
I was going to tell you all how I managed to be wrangled into working this morning (from 6am, and a task nowhere near the clerical duties of weekday practice), I had the mental post of hate and blame all thought out, key sentences were mentally formed and emo rants about how my weekend has been destroyed by this event. But as I sit in the garden, in an outside place, and as Failserboring exerts the extreme best of it’s weather, I see that my weekend has returned to me in an illuminated form. And if I balance the sheets - If I manage to stay awake until the late hours, I can see this experience as time gained rather than time destroyed.
Noby Noby Boy presents it’s players, each one of them via PSN stat tracking, with a goal of stretching their Nobi-Nobi’s enough to simulate a gigantic collective stretch to land upon a new planet within our solarsystem. Upon landfall, the community is presented with a new level to stretch their boys on, and a new milestone is placed. I remember this as the one thing that really stood out to me about the game - and it seems that DICE have taken a page from the katamari developer’s book.
To elaborate, if (or more likely when) the entire player base of Battlefield 1943 (accross each platform) reaches a community total of 43 Million frags, a new map will be added to the playlist. One that seems to have an air-combat focus reminicant of Warhawk. As far off as it seems, I do like these kind of goals - like achievements and title updates, it’s something that keeps the player involved in an overall experience we wouldn’t normally have. New content through community involvement.
Via Kotaku, Valve seem to have closed case on the new Item Dropping changes in TF2. Instead of Axeing the new system or bringing back the old - they’ve implemented both. Basically, you can work towards unlocking a specific peice of equipment via the old milestone system, whilst at the same time theres a chance that you’ll get a random drop. I like this - you have a clear goal towards every new wepon and it lets less frequent players into the action. I think what surprises me the most is how quickly this was all taken care of - any other developer might’ve spent a month or two mulling it over, yet valve kicks the problem in the ass within a fortnight. Valve, I salute you.
I got an odd message in my inbox today, some marketing from THQ I can’t remember signing up for. I’m actually glad I got it - you might remember I talked and embedded some footage of a new 40K game. What I received was a proper trailer for said game, take a look
We’ve had promises broken from 40K games in the past, namely Fire Warrior , so I’m not feeling 100% about this. But if they could pull off what looks like a mash of Devil May Cry meets Gears of War meets the established franchise of 40K’s scale - we might just have something amazing on our hands. It’s also nice to see Relic doing something that isn’t an RTS.
I think I’m not the only one who would acceptably use “Wii” and “Cancer” in the same sentance, with an “is” in there too. I give you THIS LINK of further proof of said textual combination. I am internally digusted by this, and I’m not even a decent Lord of the Rings fan. But then I remember that I don’t have a Wii anymore, and therefore don’t really care.
Speaking of care, Sony has at long last decided to shut down the Matrix Online. If I’m frank, the open beta was the best time the game had. and THREE fan ran online radio stations were reporting on those events that made me excited enough just to listen. But then the game launched and the numbers weren’t so great and within a couple of months I think, Sony erradicated over half the servers. But after 4 years, Neo can’t stop the bullets anymore. The game was ambitious, and quite possibly the worst MMO I’ve ever played when it came to stability via both client and server.
I recently watched the Trilogy again (Matrix, not Star Wars, and certainly not the New Star Wars) on Blu-Ray and after I went to check on the status of the game. The forums are putrid and longing, full of people seeking continuation of the game and arguing class balances. One person begged for the implementation of a CoH-like mission creator, only to be reminded a couple of replies later that like spoons, there is no Dev Team. No one is listening.
I’ve been mentally concepting a MXO revival. Imagine a 30-day Online Matrix experience, with less focus on the grind and more about the world events, something every day, a reason for a player to ‘jack in’. And at the end of the 30 days the story would be complete, world events and all. The servers reset, after having each players’ character ranked, tallied, and like the dead of the matrix, reprocessed into something useful for the next round. Expansions or add-ons would be in the form of a new 30 day chunk of content, a new story taken form from some place or time within the matric universe. Such an ambitious thing would never be created, and I can’t for the life of me think of who in the Developer-verse could deliver such a product. An action, cinematic, rpg MMO is something I’ve never seen, and specifically for the matrix, it would need to be coupled with a revolutionary sub-genre of MMO - something only the future might produce.
My goals for this weekend are as follows:
#1 play inFAMOUS
#2 Obtain the next rank of licence in Burnout Paradise (something like 16 events to go)
#3 Battleforge and TF2 Multiplayer
#4 If I do all that, play some WoW.
So what are my adoring/angry mob audience playing this weekend? I find it amazing that this is summer and there are still new games to play - a couple of years ago I’d be spending this time plodding my way through a Final Fantasy - or in Azeroth, from times past where it would take a person until level 50 to afford a level 40 mount.
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