The Magical Ninja Deck Chef #2: Operation Ground And Pound
August 30th, 2009 by
TheMissingNin
But First A Little Magic News
So Sorin has officially been completely spoiled to the nation. And I am in LOVE with that card - and despite how little I might get to play in the future I need myself a playset right NAO! Take A look…
That’s just badass - he just screams aggro & control to me. The last ability is a bit situational, but pinging for 2 every turn or dropping your opponent to 10 (espesially in this Lifelinky standard) at the most oppertune of moments is very appealing to me. Let’s hope he gets some nice Vampire support to bring back Mono Black Control in a big way.
Planechase hits this coming weekend (Full deck lists etc. HERE) and due to lack of both funds and available accomodation I won’t be able to attend the Fundee release events. I will however be hitting up the Zendikar Prerelease at the end of september - infact I’ll book my hotel next week. But to make up for my lack of Planechasing next weekend I’ve already preordered a set of the decks from MagicMadhouse.
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Operation Ground and Pound
Intrepid readerThe Lithgow writes:
“I demand some form of fire/holy deck that can kick some ass and take some names…preferably names like Yanosh…and Lynsey…especialy Yanosh…and his deck of many colours XD
You have 1 week to make an epic deck before I return and my vengance is wrought!”
You underestimate me sir, I ninja’d this motherfucker up in under 24 hours. So an interesting thing happened when I began looking at cards for the deck, A dragonforce song began to play and it struck me as extremely appropriate. If you were to take the basic concept of the deck, shove it in a blender then find a way to convert that liquid into a musical form I think you’d get this:
(Word of Note - that’s not even the full version of the song)
As I listened the fire in my heart began to burn with the fires of battle, my Jonny Sense tingled and a tear of awesome fell from my eye. Yes, this deck must be forged, and I shall be the forger!… wait, that’s not a cooking metaphor. I will um… Make a feast of it? That’s not very good.
Keeping it in Standard
I always find that it is better for new players, the likes of the Lithgow, to build their initial decks within the realms of Standard Legal (by this I mean: Only using cards from the last 2 blocks of cards and the latest Core Set). I believe this helps them in many ways, primarily to not blow their newbie minds with an extravagantly huge card pool of several thousands of cards. But also to help them understand the different formats of the game and to steer their deckbuilding towards a deck that they can use in any format, be it standard or extended. And finally it allows them to accrue cards that are ‘new’ and statistically more desireable than cards from 5 years ago. So this deck will be standard legal with all the trimmings - I’ll even throw in a sideboard for good measure.
HISTORAH TIME!
What I guess we’re aiming for is a concept close to the Boros from Ravnica. Ravnica’s overarching idea was that there was a Plane in the multiverse that was entire city - and that city was governed by 10 guilds, each represented by a 2 colour combination of the colours of magic, and each guild was responsible for some kind of civil service. Boros was the White-Red guild and ther responisbility was to police the city, be the people’s army. And they could do so with a ruling caste of Battle Angels and an army of soldiers made up of everything from humans, goblins and Minotaurs. Sorcery/Instant wise they’d use alot of combat trickery, the most defining being Master Warcraft as you see above, and the amazing Lightning Helix.
Boros is all about swinging hard and fast, with a hint of board control with direct damage and those little annoying things that white cards can do. Boros is about Angel stike forces and devine intervention. Sound good? But this isn’t 2005, this is the year of Magic 2010 and the days of planeswalkers - but the concept still survives and I aim to define it - and do so somewhat on the cheap too.
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Core Spices
To break it down our card pool is basically every Red and White card currently in standard, that’s round about 450 cards and not including lands and artifacts. But whittling that down is pretty easy if you know what you’re looking for….
Serra Angel
A Magic the gathering classic that is now only an Uncommon. Flying, Vigilance and a decent power/toughness/mana-cost ratio make her a shoein for the deck.
Guardian Seraph
She hits the table a turn earlier than Serra Angel, and the urza’s armor-ish ability is nothing to scoff at - regardless you’re getting a 3-power flyer for 4 mana.
Twilight Shepherd
The more I think about it, the shepherd should be the deck’s proper finisher. Her demi-ressurection ability is a bit hit-or-miss, but having an angel that ressurects it’self is pure card advantage.
Baneslayer Angel
She’s pretty much Perfection, and encapsulates the flavour of the deck. But she has a major problem, currently she goes for about £25 a pop. The only reason I happen to have 2 is that I scored them from boosters - and that’s the only way I’ll ever get any more.
Battlegrace Angel
If you think about it, she’s a budget Baneslayer with some other perks. I think that there should be a couple cards with Exalted in the deck, as it works both functionally and flavourfully - swinging with a single powerful creature as your other creatures sit back on the defensive lines.
Stun Sniper
Technically better than Blinding Mage, and why not since we’re in pure white-red territory. But in a pinch, yes, a Blinding Mage is fine too.
Soul Warden
A very good turn one card, especially in multiplayer. I’ve played these in alot of sealed events and the amount of life these things can generate can be a game saver, and if you’re opponent is desperate to get rid of it he’ll have to waste a spell on a 1/1.
Lightweilder Paladin
He does kindof steal the angel’s thunder, but a useful card otherwise. He should have a seat in the deck, but not a prominent one. And he should be sideboardable when facing a deck that isn’t Red or Black.
Sigiled Paladin/White Knight/Knight of the White Orchid
Any of these would hold the same slot in the deck, all are excellent turn 2 drops, but maybe the WW cost is a bit much when you want to be dropping a source of red mana on the first or second turns.
Akrasan Squire/Aven Squire
Again, two cards that fit a similar spot and have a similar idea. Depending on the curve of the deck, the Aven makes more sense.
Intimidation Bolt
I really like Intimidation Bolt, maybe moreso than it actually deserves. I’m surprised I haven’t seen it in alot of the 5-colour decks that are going about at the moment, it’s a better holy day and a Lightning Bolt wrapped together. Instant 4 off in my opinion. Speaking of….
Lightning Bolt
It’s a Standard Legal Red deck - Duh! 4-off without question.
Act of Treason
The art i suppose is a little misleading, that it is an angel that is Treasoning. But it might have a place in the deck.
Honor the Pure
Pretty much the reason why all the creatures in the deck are going to be white. It’s a better Glorious Anthem, but it doesn’t exactly help the red portion of the card pool. The Lithgow does have a couple of copies of this very sought after card, so why not use it.
Fireball
If you should find yourself in a arial dogfight with this deck, Fireball is the card that can push through an opponents wall of flyers, hopefully for the win.
Burning Inquiry
All round the deck is lacking a bit of card draw, and this is about the only card that can do it for Red/White at the moment, short of a howling mine. I’m not convinced that it should be here at all, but it is the only card drawer the deck has access to.
Harm’s Way
This is practically a Red/White card, but I doubt wizards would dare to put a Hybrid Mana card in a core set or give red both this and Lightning bolt. I’m getting away from the point. Harm’s Way is badass combat trickery at it’s finest.
Oblivion Ring/Path To Exile
The best White removal currently in the format, Oblivion Ring in particular can deal with other threats, particularily pesky Planeswalkers. To choose one over the other, the ring wins outright.
Jungle Shrine/Terramorphic Expanse/Obelisk of Naya
These are the standard staple Mana Fixers for the deck, otherwise there really aren’t any other options, kinda the same position as card drawing. Luckily, they are all easy to get a hold of.
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So without further-a-do, here’s a somewhat experimental Version 1 of the deck. Enjoy….
| “Operation Ground and Pound” Version 1 Red/White Aggro Control - Standard Legal |
| Lands x22 10x Plains 4x Mountain 4x Jungle Shrine 4x Terramorphic Expanse Creatures x17 3x Serra Angel 3x Battlegrace Angel 2x Twilight Shepherd 2x Lightweilder Paladin 3x Aven Squire 4x Stun Sniper Other Spells x21 4x Intimidation Bolt 4x Lightning Bolt 2x Fireball 4x Oblivion Ring 3x Honor The Pure 4x Obelisk of Naya |
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Sideboard x15 4x Burning Inquiry 1x Fireball 4x Cerodon Yearling 3x Celestial Purge 3x Solemn Offering |
Deck Notes
There are a couple of cards in that initial build that are really experimental. Primarily Lightweilder Paladin - if he’s a little heavy or he’s not as useful as he appears, he could take up position in the sideboard. Also 10 of the 17 creatures in the deck are over 5 mana to cast, and this is a little slow, but playing casually it should work out fine if you keep yourself alive long enough to hit the 5-mana sweet spot, then after that you’ll be playing bomb after bomb. For a little more speed, and a little more defence, Guardian Seraph can hit turn 4 instead of 5.
Sideboard Notes
The deck itself should work fine, it’s just that there are alot of cards in the deck that JUST effect creatures - and should Ground and Pound run into a deck that has either very few creatures or no creatures at all, you’re going to be drawing ALOT of dead cards. When this happens, Stun Sniper and Intimidation Bolt are the first cards to go, and then replacements go in appropriately. Burning Inquiry I think should be quite fun against your standard control deck it lets both players search out for the answers they need, but you are in control of when to use it and might force your opponent into making some tough decisions as to what they need to keep in their hand. Celestial Purge is there for the luls against black and red decks, even the creature-light. Cerodon Yearling is there for a bit of rush against incoming combo decks.
Money Injection
Unfortunatly, when it comes to any constructed format in Magic, a little money makes a world of difference. Currently every card in the deck is relatively cheap to buy (going by Magic Madhouse Prices) most of the rares are hitting at less than £1 a pop - but if a lottery winner is in out midst, there are alot of cards that can make some major differences. Baneslayer Angel is the biggie, and could replace any of the current angel choises. Ajani Vengeant and Elspeth, Knight Errant costs about as much as Baneslayer and are top of the planeswalker rankings. Austere Command, I think, works out to be the best mass removal spell for the deck, which can either wipe the entire board, or everything that costs less than your Angel Armada. Mass Calcify is my second choise, but the cost makes it somewhat unplayable. Balefire Leige works well in tandem with Honor the Pure, and makes your burn spells better. Beyond that, there’s the swathe of rare dual lands that assure a better chance of letting you at the mana you need.
Outside Standard
For starters there’s the catalogue of Boros cards from back in Ravnica that I mentioned earilier. In particular, though rather unexcitedly I would bump the Obelisks for a set of Boros Signets right away. Additionally, for an extra boost - Mind Stone is a favourite of mine, and helps with card draw when you need it. Speaking of, Card drawing is something that every control deck thrives on, but there are very few choises for a deck that isn’t Blue or Black. Sensei’s Divining Top helps with fixing what you draw another option is the utterly lame Jayemdae Tomb, the last choise is really to bite the bullet and run a set of Howling Mines
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Unfortunatly I’m not in the position to playtest this, but you could always Proxy it up and tell me how it goes. Next time, if I don’t get a challenging suggestion I’ll be returning to the Timespiral concept of Flash Bears and sprucing it up for casual use. Or maybe in spirit of Planechase’s release I’ll cook up something to madden the minds out of multiplayer players everywhere.
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Like what you saw? Want to Contribute? Then please send me your ideas, requests, or your experiences testing the decks that I’ve posted. I’ll be happy to cook up just about anything I’m asked, in any format - All I need is a decklist or an idea to start things off. Remember that I’m not building competative decks here, I’m aiming for the fun and functional, or even the most buget of decks. email me at themissingnin@hotmail.com or leave a comment on this post (please remember that if you email me, please make it clear in the subject line what you’re emailing me about, or else I will kill it with my mighty delete button, and if you leave a comment on the site and it doesn’t appear immediately, know that it’s probably been picked up by the wordpress filter and I will approve your comment asap). Also, the more I’m sent the more I’ll have to talk about! ‘Nin Out!
Posted in Magic: The Gathering, Magical Ninja Deck Chef |
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