The Magical Ninja Deck Chef’s Week Off…

September 28th, 2009 by TheMissingNin

I feel bad not posting about any video game related activites that have been going on. But there honestly haven’t been any - Apart from O.D.S.T. but there’s pleanty of Reviews and Video Reviews out there that say just about asmuch as I could. I played through it on normal and I liked it quite a bit, not as much as I will like it as I tackle it again on Legendary, but It’ll be a while before I try that. I haven’t played Champions becaue of the suicidal lag and incompleteness of the game (I’m going to enjoy typing that into the “why are you cancelling your subscription” box) and I haven’t been in the mood for any EVE/Comic time. So really there’s been little gaming going on at all.

Gaming news has been rather slow these past weeks and understandably so - games are coming out or are being delayed. TGS brought me no game-boners of any kind - but finally someone agrees with me, and that guy created Mega Man. And we’ve got over two weeks until Brutal Legend hits us mid-Rocktober, and hopefully that’ll be more than 6 hours long. So until then I suppose I can hit up some BF1943 until I exhaust the gamerscore from it.

Realtime Worlds continues to drip feed gameplay clips of APB like a cockteasing whore. The Fundee grapevine says they’re working hard on getting the Beta out before the end of the year - but I dunno, I’ll believe it when I login to it. Here’s said clip - Watch in HD to pretend that you’re actually playing the game!

I had a worthwhile time in Fundee at the weekend. It was all very usual - and that’s what I was hoping for. For all the stalkers out there my Twitter feed should fill in the blanks. I saw Surrogates on the friday night (walked all the way from the Travelodge to the Odeon dontcha know…) and it was a good show. I felt on edge throughout the film, and Bruce put on a great show. I’m a little annoyed that most of the movie is so far removed from the Graphic Novel - everything from the story to the character’s backgrounds to the way it ends was dimensions apart from the original story, and I’d have to say that the Comic was better, it provided more of a mystery and the characters were a bit more realistic. Props to the special effects people for making such an amazing “barbie doll” sheen for the character’s Surrogates, it had just the right amount of creepy.
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The Magic: The Gathering Section Of The Post
I got on rather terribly at the prerelease. I ended up with a hellish 3 losses to 2 wins. I should go commit harakiri for my failures. But it was good to play magic for the day and I got to see the new set in action. I could post my decklist from the tourney, but it changed so often. I had not a single colour that could stand up for itself and might’ve fared better at a three colour deck - but I didn’t want to take the chance. Most of my rares were trashy or fit for constructed play. Pyromancer Acension for example.

Zendikar is an interesting set, very experimental, full of powerful cards - but somewhat incomplete in my opinion. Maybe I’m just so used to Blocks that followed such a cohesive structure from recent years (Lorwyn’s Tribes, Shadowmoor’s Hybrid Pairs, Alara’s tri-coloured shards) but I get the feeling that the set lies incomplete, and yes, I realise we’ve yet to see the final two sets of the block.

The Ally’s seem overcosted and there are few that seem totally playable. The Merfolk appear alot weaker compared to their lorwyn counterparts. Red is all over the place, so much that I can’t even describe. What I notice the most is the Kor’s lack of Equipment. Their lord relies on Equipment and to an extent so do they, yet there are only afew good peices of equipment - only two rare (one focused towards the Vampires and another that’s rather high-costed), the best in my opinion being the Uncommon Trusty Machete.

The Vampires seem to be the best put-together of the set, taking up almost all of Black’s setspace. But I’ll get to them in a later post outlining what I’m going to do with them. I will say that over the weekend I pitted my Deck of Double Vampire Precons (hastily thrown together) overcame alot of rather powerful decks with an elegant ease.

On the plus side of the set, the incohesiveness and the splashes of theme should allow for some interesting rogue decks and aim to destroy the comfort of Lorwyn-Alara standard, and that sounds good to me. The last time there was a set like this was Timespiral, and that turned out alot of surprise decklists and combos.

I think next week I’ll either sit down and get the Vampire 2.0 post over and done with or wait until the set has had time to settle and go back to one of my other and older ideas - unless ofcourse, anyone has a suggestion?

HERE is Zendikar’s Visual spoiler. I suggest you load it up and take a look at this amazing new set and get proxying right away, before the prices get extravagant.
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I’m going down to Edinburgh in about two weeks time (oct 10th - 17th) and I’m not sure what I’ll be up to. It’ll be nice to get away for a while, especially when everyone else is working. I’ll maybe trip to Fundee for the day, for magic and the peeps, and alot of long lies are in order, as is delicious foods and many many cinema trips. This holiday will actually mark the one-year anniversary of my Employedness, and I don’t know what to think of that. It certainly doesn’t feel like a year, my internal clock still thinks it’s March. A year ago I failed epically, and a while after that I failed some more. And the downward spiral continues…

a lifetime of fucking things up

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The Magical Ninja Deck Chef #6: Legend of the Overfiend

September 24th, 2009 by TheMissingNin

This is shaping up to be an exciting time for magic. As Maro states, Zendikar is one of Magic R&D’s “Experimental” sets, and with land no less, which hasn’t had so much love over the years. I don’t think we’re bordering on the insanity of Mirrodin here (man, I really should break out my old affinity deck sometime), but it reminds me alot of Timespiral with regards to it’s power level. Every colour of the pie is getting something pretty insane and let us all prey I get some of that insanity at the prerelease this weekend. In this week’s article I do the do with some awesome Demons - but not like that fucked up Hentai Movie as my title may suggest… I actually get some playtesting done too - and you’ll see how destructive that is later in the post. So let’s sign on the dotted line, preferably in blood or soul, and sneak a peek up the devil’s skirt… AAH! TEETH!!
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Card of the Week


As I will learn, if we are to take this article in a linear timetravelley context, Legendary Demons are pretty fucking awesome. His Brothers Seizan and Kagemaro will welcome this Ex-Planeswalker (read the flavour text) with open arms when Zendikar hits very soon. If you’re smart, For 5 mana and then a land drop, he’s extremely cost effective, and continues to be turn after turn. Speaking of Demons….
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Historah!
I mentioned in my first epically long deckbuilding post that back in the day I tried my darnnest to make a decent Vampire deck and that I failed miserably. Instead I made a demon deck that worked rather regularily, especially in multplayer. I actually haven’t changed or modified the deck since about when Saviors of Kamigawa was released in the middle of 2005. And here is the deck as it remains today.

“Kamigawa Era Demon Tribal”
Mono-Black Tribal Control - Extended Legal
Lands x22
1x Shizo, Death’s Storehouse
21x Swamp
Creatures x16
3x Reiver Demon
4x Havoc Demon
1x Kagemaro, First to Suffer
2x Seizan, Perverter of Truth
3x Blood Speaker
3x Death’s Head-Buzzard
Other Spells x20
4x Decree of Pain
3x Promise of Power
4x Swallowing Plague
1x Vile Requiem
1x Plunge into Darkness
2x Oblivion Stone
3x Urza’s Incubator
4x Chrome Mox

The deck basically did it’s best to shoot out big demon after big demon, turn after turn. And it had some tools to get there via Chrome Mox and Urza’s incubator. Then after that I could ‘reset’ the board asmuch as I wished via the many mass destruction cards in the deck. But the deck does have it’s share of problems. Alot of the time I got totally manascrewed in the early turns, leaving the deck without any acceleration. The other problem being that there’s few cards in the deck that can regain me some lost life - and the ones that are there are comparitively bad to what we have access to today, the same goes for the methods of mana accel I’ve got in there.

The concept of a Demon with regards to the game are mostly formed round about the idea that the player has to give up something to keep the demon “in control” or “appeased”. Most of these demons are pretty shit to be honest, Any Demon that isn’t Mono-Black always carries this trait, as you can see above, and some of the mono-black ones can be utterly devastating if you let it feed off you. There are also alot of Demon related cards, specifically in black, that help carry the theme and add a bit of support to the deck, most recognisably: Demonic Tutor.

So the deck will be Mono-Black for sure, so why not add in a bunch of “Swamps Matter” cards that have been left without place since the deconstruction of several of my old decks. There’s also no way this can be done in standard format (maybe even extended if I think about it), so any old card goes. Two-piece on, into the pool….
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Card Pool

Demons

Archdemon of Unx
Good all round Demon, but I don’t know if I want to be putting in the effort of making a small zombie army when I’m wiping the board as often as I’d like. Also don’t want to be caught Saccing a Demon in the process of making a weaker creature.
Extractor Demon
Nice secondary milling effect, at no downside to myself, and the Unearth is pretty good too. Good P/T for mana cost.
Grinning Demon
I had alot of trouble with this guy in the past, mainly because of the life loss. But I think with this revamped deck I should be able to input enough life to make his drawback negligable. Also the cheapest Demon in the deck if allowed.
Havoc Demon
Very badass demon that makes your opponent afraid of killing him. Was great in the old deck, and will remain.
Hollowborn Bagherst
Has no evasion, and I can’t really play into his ability as you’ll see later. So no.
Kagemaro, First to Suffer
Very good card for the instant speed mass removal, and can get really big after a Promise of Power draw. Good as a 1-off.
Leige of the Pit/Lord of the Pit
I don’t ever want to put myself in the position of losing 7 life for a comparatively ‘avarage’ creature. The morph isn’t that great either.
Reiver Demon
Just look at that smile! Now that’s a demon that loves his job! 3-4 off for sure. He’s such a powerhouse for his mana cost.
Seizan, Perverter of Truth
I’m a big fan of Seizan in any deck. But he’s better with some demon buddies around to get rid of him if he get’s too much into your lifetotal.
Stronghold Overseer
Shadow and flying, that’s pretty evasive. His ability is pretty cool too if you’ve got the mana to dump into it.
Tombstalker
I should have a pretty full graveyard pretty fast with this deck. I’ve had a couple of tombstalkers lying about for a while now and I’d like to take them for a test-shuffle.
Xathrid Demon
Again with the 7 life. Arguable better than his punishing brothers however, as the effect it generates wins games.
Yukora, The Prisoner
I used to have a deck that had Yukora in it, and I made sure he was the only creature in the deck so that his negative effect had absolutely no effect. I think I remember trying him in a deck that donated him to an opponent to kill all their creatures. But beyond that he’s pretty shitty. Grinning Demon is all round better.

Demon Support
Turns 1-4 are going to be tough times for the deck. There should be some creatures in there that aren’t demons, or are avaragely cheaper. They should also add some Flavour to the Demon or Black Matters theme, and shouldn’t cost more than 3 mana.

Blood Speaker
R&D tried in the Kamigawa block to make a bunch of Ogres that helped or leeched off you having a demon in play. But the effects were either overcosted or near unplayable. Blood Speaker is the only Ogre from that block, in my opinon, that was pretty balanced. He’s staying in the deck for sure.
Deathgreeter
I like it, but I think he’d die along with all the other creatures I would be killing - and he’s probably enjoy it too the sick fuck.
Festering Goblin
Nice 1/1 for 1 that’s great against weenie or aggro decks.
Augur of Skulls
Keeps the tide of battle at bay, and the turn I play a demon, I can knock my oponent for 2 cards. Not bad.
Mesmeric Fiend
Not bad in the early turns to hold off a rush, but there are cards that for the same cost can get rid of a card more permanantly.
Pit Keeper
A cheaper Graverobber, but not that great as an early turn drop. Would also take up a card slot for a card that would without hassle just ressurect a demon.
Ravenous Rats
Somewhat better than Mesmeric Fiend in certain circumstances. I don’t think that Rats and Demons have a complimentary flavour though.
Sickle Ripper
Wither is this dude’s game, and that’s a pretty useful effect at any stage of the game.
Death’s Head Buzzard
Mini Havoc Demon, good against aggro/weenie or to get in an early couple of damage.
Doomed Necromancer
He’s a lesson of when demon summonings go wrong… well, technically zombification. But the flavour of the card is there, and he’s pretty cheap compared to other ressurecting cards.
Dusk Urchins
Card draw and early game aggro. I’ve been looking for somewhere to put my playset too.
Priest of Gix
He’s basically a “free” creature, but can do little to hurt my opponents other than attack/block.
Stinkweed Imp
Pretty decent flying blocker that comes back at a price, but a rather hefty price at that.
Black Knight/Stromgald Crusader
Both these fit the same bill. The Crusader is a little better in this deck due to the mana I can pour into him at a later stage. Both are Prot-White, and that’s pretty useful.

Sorceries and Instants

Decree of Pain
Love this card alot. Though I’ve admittedly used the Cycling ability more than the actual effect of the card.
Infest
For against aggro decks. Sideboard for sure.
Funeral Charm
Early game discard/creature destruction - late game evasion. Swiss-Army-Charm.
Distress/Duress
Both hit rather early, when I wouldn’t be demonising, and can get rid of cards that my Demon masters normally cant.
Stupor
A stage up from Duress and Distress. People fear the random discards, especially in the mid-game. Can really throw a player off.
Beacon of Unrest
Best Ressurection ever. Without a doubt. It’s cost shouldn’t be too bad in this deck.
Darkness
Just incase, a black fog.
Bad Moon
It’s a bid of an overkill.
Mutilate
Board-sweeper of choise in this deck, and fills the “black matters” theme. Love the art too, feels like the kind of destruction a demon would be behind.
Promise of Power
Another old favourite from the original deck - but it should be a little better due to the lifegain options in this deck. 5 mana for 5 cards is a great deal in a black-only deck, or otherwise poops out a decent creature.
Swallowing Plague
I mention this only to highlight how much better the next couple of cards are. I used to pour my mana into this card, and sometimes it just wasn’t enough.
Tendrils of Corruption
Better than the previous card as I don’t have to pour my mana pool into casting it, and gets alot better as the game goes on.
Consume Spirit
Litterly better than Swallowing Plague. Should have no worries about the mana stipulations in this deck.
Corrupt
Same idea as tendrils, but for the addon of hitting a player, can get pricey.
Plunge into Darkness
Like the Requiem, I shouldn’t need this card anymore. It’s effect isn’t that bad, but It takes up a slot I can use for something else.
Sudden Death
Pretty good spot removal, can deal with indestructables and porks the stack in all the right places. Uncounterable to boot.
Terror/Doom Blade
Terror is flavourfully better, but with those Esper decks out there we might have a problem. Easy to switch to Doom Blade if need be.
Unmake
I feel that this is similar to mutilate in that it’s rather “demonic” in the way it kills things. Exiling is more useful these days, and the card’s BBB cost shouldn’t be a problem.
Nameless Inversion
Cheap and effective at killing small creatures and boosting big demons. Get’s extra better when you take into account that it can be sought out by a Blood Speaker
Slaughter Pact
As a one-off, very helpful when a demon’s tapped me out.
Dark Ritual
Might I finally use a playset of Dark Rituals in one of my many many black decks? Maybe, A turn 1, Unmorphed Grinning Demon, or simpler, a Durk Urchin, is pretty cool man.
Demonic Tutor/Beseech the Queen
I don’t think I could ever afford a playset of Demonic Tutors, asmuch as I’d want to. Blood Speaker should cut the mustard in this deck, but otherwise there’s Beseech the Queen.
Mark of the Oni
Demonic Possession isn’t heavily featured in the game, and this is one of the few cards that represent that side of fantasy lore. Manipulation is what demons are good at (next to killing things). Hilariously, takes care of Baneslayer Angel :D

Enchantments and Artifacts

Black Market
I stumbled upon this card on Gatherer the other day and it seems rather fitting for this deck. Kill stuff > Get more mana > Play bigger things that kill stuff. I don’t have any at the moment, but can be picked up on the cheap.
Wayfarer’s Bauble
When cards like Tendrils of Corruption require a high swamp count, short of splashing some green for some Rampant Growths, this card works just as well. A little slower than most mana accel, but doesn’t care about what colour it’s fed.
Chrome Mox
I’m not up on the Crome moxes anymore, they waste a card from my hand I’d rather have them not, and are worse when they get haphazardly destroyed.
Urza’s Incubator
Urza’s made alot of shit over the years, and the incubator’s one of my favourites. It’s a bit slow these days, and some Dark Rituals could easily take their place - but a 6 Mana Reiver Demon is better and faster than an 8 Mana Reiver Demon
Oblivion Stone
Because the deck hasn’t got enough mass destruction. Does however get rid of Planeswalkers and Enchantments, which Black isn’t that great at doing.
Night of Soul’s Betrayal
Could be fun as a 1-off.
Coldsteel Heart
If the Bauble doesn’t do the job, this is probably the second choise. Doesn’t dick about with colour cominations like the Signets, but does come into play tapped, and dies to Oblivion Stone.
Vile Requiem
I like this card, but I never got a playset, and as a one-off I’d rather up another card’s count by one.
Vampiric Link
Good for a couple of life from a swinging demon, or to halt an opponent’s creature from killing you.

Land

Cabal Coffers
Auto-4-Off. This thing shits black mana like…. a baby shits reguar shit?
Urborg Tomb of Yawgmoth
Turns Coffers and Slagheaps into swamps to aid Tendrils and the like.
Leechridden Swamp
Non-Basic land that is still a swamp? why the hell not?
Molten Slagheap/Dreadship Reef
Useful when I’ve always got excess mana. Can be used to stock up for an Epic Consume Spirit.
Shizo, Death’s Storehouse
Gives Seizans and Kagemaros fear with little hassle. 1-off for sure.
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So Here’s what I cooked up.

“Legend of the Overfiend” Version 2.0
Mono-Black Tribal Control - Vintage Legal
Lands x21
4x Cabal Coffers
1x Urborg, Tomb of Yawgmoth
3x Leechridden Swamp
1x Shizo, Death’s Storehouse
12x Swamp
Creatures x18
3x Reiver Demon
3x Havoc Demon
1x Kagemaro, First to Suffer
2x Seizan, Perverter of Truth
3x Grinning Demon
3x Blood Speaker
3x Dusk Urchins
Other Spells x21
2x Promise of Power
2x Oblivion Stone
4x Wayfarer’s Bauble
3x Mutilate
1x Slaughter Pact
4x Tendrils of Corruption
2x Corrupt
3x Unmake
Sideboard x15
4x Distress
4x Stupor
2x Corrupt
2x Promise of Power
3x Infest

The deck works under the same principals that the old deck had, but with a couple of fixes here and there, mainly, I should have less problems with mana and should have a better stream of life to offset the loss of the Demons. But then I got to playtesting.
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Playtesting
This is usually the point in the article that I say “let’s abandon this deck for now, and next week…” but I actually got some playtesting in with this deck, albeit againt myself, but playtesting nonetheless. I pitted my demonic creation against each of the Planechase decks (sans planes) and I got some very interesting results, and through switching a couple of cards out here and there I got a feel for what the deck needs. Here’s how I got on.
White/Red Midrange
Sometimes this deck was destroying creatures at the same pace as the demon deck. This lead to some very awkward board positions and the demon deck winning out with an epic corrupt. I also found that I need something in the deck to get my demons back from the grave should I play a similarily destructive deck.
Mono-Black Zombie Tribal
I had the most trouble against this deck, as it aims for the same things the Demon deck does - Loads of Mana and the means to use it. The Gravepacts this deck dropped were particularily annoying, and at the time I had the Oblivion stones out of the deck. Combined with a Zombie horde, it often overwhelmed me. I also spotted some cards in that deck that might be useful in the Demon deck itself.
Multicolored Artifacts
No problems here, other than getting rid of annoying equipment cards, another situation that calls for an Oblivion stone. Also makes Reiver demon somewhat useless, but that’s nitpicking.
Red/Green Elemental Tribal
This deck was able to churn out alot of mana relatively quickly, and delt with the smaller creatures in the deck so well that I stopped playing them. This deck also played creatures super quick, making me nearly run out of removal.

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So what does the deck need now. Well, in addition to those problems, I did still have some manascrew issues. I need something in the deck that can just go in there and grab a Coffers as soon as possible. The deck needs Oblivion Stone, and I shouldn’t take it out, but again it needs to be tutored out of there. I had some problems with the demon selection too, I’d often go into the deck with a Blood Speaker and have no real need to draw out a Demon - So I think I should have a greater selection of demons in there to choose from, and I should for sure put in some Nameless Inversions for the Bloodspeaker to fetch. Dusk Urchins are a bit slow and clunky in the deck - they’re really there to draw me some cards, but left me until about turn 5/6 until I drew something, or died outright and only netted me a single card, I think I can do alot better with the investment in this card. Back to demons, with the Incubator removed from the deck, there was little sence of comradery between the Demons - I suppose that doesn’t make much sense given the nature of the beast - but this could just aswel be a Mono-Black deck of unknown specification, I’d really like to put in another card to work with the demons along the same lines as the Blood Speaker.

Additional Cards
As I said, I saw some new cards that could go into the deck, and they address some of the deck’s problems.

Profane Command
Profane Command solves alot problems, and each of it’s effects are benefitial to the deck. It would totally replace the double Corrupts in the deck with ease. It falls into the same place that Consume Spirit does with regards to Corrupt, they work alot better in the deck due to the deck being able to make more Black mana than it has swamps - and I ran into situations where a Consume Spirit would kill and a Corrupt could not. If I’m taking this out for the Corrupt though, I will need another card to assure some life gain.
Sign in Blood
Could easily replace the Dusk Urchins, as it instantly gives the two cards that the Ouphe would on avarage generate after a couple of turns, and like Grinning Demon, I think I can deal with the lifeloss. As aside, I think we can all agree I’d rather put in a playset of Demonic Tutors, I just don’t have £30 lying about.
Korlash, Heir to Blackblade
I used to use Korlash in a Standard Legal Mono Black control deck, and he was immencely useful. I’d often drop him and then a turn later tutor another copy to get the Grandeur ability. He plays off the swamps, costs less than most demons, and is a nice regenerative wall until I can get something more evasive on the board.
Liliana Vess
Lore-wise, Liliana gained her powers from contracting with demons, or a demon, I’m not totally sure. The point being she’s highly flavourful for the deck and really useful too. Plus, Planeswalkers are cool.
Miren, The Moaning Well
I’ve used Miren to many effects over the years. Netting the chunk of life is one thing, giving me an outlet to purposefully sacrifice a Havoc Demon to kill everything is another. It’s a non-swamp, but the new version of the deck is going to roll with a second copy of Urborg, to assure I can get one into play.
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After all that I flip-flopped on alot of the cards, and really tailored the deck to win after every defeat or shortfall I had, and there were probably about 8 lists that appeared between this and my previous one, it’d be a bore to go through all of them - so this is the deck that I’ll be deck-boxing-up to take with me to fundee this weekend should I receive challenges:

“Legend of the Overfiend” Version 2.8
Mono-Black Tribal Control - Vintage Legal
Lands x23
4x Cabal Coffers
2x Urborg, Tomb of Yawgmoth
4x Leechridden Swamp
13x Swamp
Creatures x15
2x Reiver Demon
2x Havoc Demon
2x Kagemaro, First to Suffer
2x Seizan, Perverter of Truth
3x Grinning Demon
4x Korlash, Heir to Blackblade
Other Spells x22
2x Promise of Power
2x Oblivion Stone
3x Mutilate
4x Tendrils of Corruption
2x Consume Spirit
4x Dark Ritual
3x Beseech The Queen
2x Profane Command
Sideboard x15
3x Distress
3x Stupor
3x Infest
3x Unmake
3x Cruel Edict

That’s alot of changes in there - and it shows in how the deck plays: much better! On the land front, I took out Shizo and Miren (after I playtested with it) and upped the landcount a little bit. Now everything produces Black mana with little hassle, and the double Urborgs assure that the Cabal Coffers are swamps aswel. I swapped alot of demons in and out between builds, Tukora, and even a Kuro, Pitlord at some point - but I ended up with basically what I had. The Blood Speakers I found to be rather slow at times, so I switched them out for Korlash as the only non-demon creature in the deck. Whilst he doesn’t directly effect the tribe - he can pump out some insane mana, and I actively find myself Beseeching the Queen for a second copy just to Grandeur it for double swamps.

The Dark Rituals are a big change - I hate to dead-draw them, but alot of the time they really help me ‘rush’ a demon out onto the battlefield. Turn 2 Grinning Demons are utterly destructive if left unchecked - and I’ve had several playtests that proove that’s the case. I also dropped the Sign in Blood for a 3-Off Beseech the Queens - this also works alot better, and I’ve never found myself hitting the drawback of the card.

The sideboard remains somewhat unchanged, I just shoved in a couple more targeted removal for good measure and three Cruel Edicts should get round the mirror match rather well.

I find that the way to play the deck is to not throw down every demon I draw. A double-team can usually do the job of backing the opponent into a corner. A Beatstick and a Demon-of-Mass-Removal do the job (Seizan + Havoc or Grinning + Kagemaro etc) The rest, particularily the Reiver Demons, can be held back to instantly throw down on the board post-wipeage to regain some footing.

If there are any cards that remain that still have me on the edge, I’d have to say it’s the Promise of Powers. They are a bit heavy on the deck and mine’s resources and remain a really dead card if I draw one in my opening hand. it might be better if I can rush it out early on turn 3 with help of a Dark Ritual. That’d be really awesome. If I were to take them out altogether, I’d either up my Beseeches to 4 and add another Demon, or I could add in a double Beacon of Unrest The deck isn’t really finished either, Zendikar should bring some tricks and treats that could add to the deck - this week’s ‘Card of the Week’ already fits the bill. And as you can see, I still need a second Kagemaro:

I know that a Demon deck isn’t on the list of many a player’s budget or building wish lists, but I hope that this gives a small glimpse into the past, a smaller glimpse into Tribal building and to show how much good a little playtesting can do. I’m more than glad to have a more modern version of a deck I used to love back in the day, and have space to improve on for future sets.
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So that’s it for today. There’ll be no Deckbuilding article next week, since I’ll be spending the majority of my weekend down in Fundee doing all fun Fundee things. I’ll still throw up a post with my impressions of Zendikar, my prerelease decklist and to answer any questions that may crop up. The week after I’ll be revisiting Vampires with a predicted major power boost from Zendikar, and the week after that I suppose I should try and build a deck that isn’t mono-black lol.

Until then, remember that the demon that lives under your bed and comes out to give you nightmares can be swayed with a little blood and soul - Give him enough and he will become your instrument of destruction.
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Like what you saw? Want to Contribute? Then please send me your ideas, requests, or your experiences testing the decks that I’ve posted. I’ll be happy to cook up just about anything I’m asked, in any format - All I need is a decklist or an idea to start things off. Remember that I’m not building competative decks here, I’m aiming for the fun and functional, or even the most buget of decks. email me at themissingnin@hotmail.com or leave a comment on this post (please remember that if you email me, please make it clear in the subject line what you’re emailing me about, or else I will kill it with my mighty delete button, and if you leave a comment on the site and it doesn’t appear immediately, know that it’s probably been picked up by the wordpress filter and I will approve your comment asap). Also, the more I’m sent the more I’ll have to talk about! ‘Nin Out!

And I don’t mind, the forces of evil

Posted in Magic: The Gathering, Magical Ninja Deck Chef | No Comments »

Quarterly Incoming!!!: Winter 2009 (This is also the Blog’s 300th Post :D)

September 19th, 2009 by TheMissingNin

Yes, another new feature. Atleast with this one, I don’t have to write it every week, and you don’t have to read it every week. This is totally the Blog’s THREE-HUNDREDTH-POST. Yey me and my insignificant perseverance! Let’s not look back at the gigantic downfall my life has taken since I started this Blog. Nay, let us look into the next paragraph and thus onto the future. Fat Penis.

So an interesting thing occured to me this week at work whilst I was doing mindless repetative task #1, I actually have no idea what is still coming out this Pwnmas. Those “Spring 2010″ delays that are in effect really threw a curveball at me. So I figure I should analyse the rest of the christmas catalogue on the Blog in order to become stabalised once again. Three Months, One Quarter, One Ever Changing Release List, EQUALS SIGN DIVIDER GOOOO!!!! (But to clarify, these are the games that I am interested in, hence the lack of Wii titles and sports games)
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The Rest Of September

Date Name Platforms Made By…
18th WET PS3, PC, 360 Bethesda Softworks
22nd Halo 3: ODST 360 Bungie
25th Professor Layton and Pandora’s Box DS Procyon Studio, Level-5 Inc.

The game we’ve already had this month is Arkham Asylum, and it is fucking amazing - but we’re not back-to-the-futureing here, hence it’s not on the list. WET came out on friday, but after playing the demo a couple of weeks ago, I’m going to avoid it at all costs. I found it to be a really ugly, messy game that causes physical repulsion when played - but that’s just my opinion. I’m glad that there’s a Layton sequal, but I haven’t finished the first one yet (I realise my fault there) so no second course for me. Maybe I can play some more of the first one whilst I mine shit in EVE.

I’m naming Halo 3: ODST as my pick of the month - I’m just really excited for this game’s release. I know that some people plainly don’t get the haloes, but I consider myself a fan - though unrabid. For myself and many, Halo was the reason to buy an Xbox, and since then we’ve played many many more excellent games. But for us, a Halo release is an event, and we allow ourselves to be pulled in by the marketing and hype, and we recieve an experience from that has yet to dissapoint. Staring at the Halo 3 poster on my wall, I salute Bungie, and prepare myself to drop next tuesday.

As a side note: isn’t it fucking weird that ODST is hitting on a Tuesday? weird. Also, I just preordered.
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Rocktober

Date Name Platforms Made By…
7th South Park: Let’s Go Tower Defence Play 360 South Park Digital Studios
16th Tropico 3 PC, 360 Kalypso Media
16th Brutal Legend 360 Double Fine
23rd Borderlands 360, PS3, PC Gearbox
23rd Uncharted 2: Among Thieves PS3 Naughty Dog
29th Grand Theft Auto IV: The Ballad of Gay Tony 360 Rockstar North
30th Fallout 3: Game of the Year Edition PS3, PC, 360 Bethesda Softworks
30th LittleBigPlanet PSP Media Molecule

It’s been years since there’s been a South Park game, and that’s easily explained, considering the nature of previous titles. But I respect Matt and Trey too much to not notice this game. It could be good, and a free trial should solve the mystery.
I mentioned on a previous blog post that I really liked the Tropico 3 demo, but I think I’d need to be on holiday or something to really have time to dedicate to the game - So I’m not rushing out to get it, but maybe in the future. The game will also be released on Steam.
I’m reasonably underwhelmed by Borderland’s presentation so far, but the Giant Bomb crew have had positive feelings towards previews of the game, so I’ll have to wait for a review to sway my purchasing decision.
Uncharted 2 should be better than the Original - that I have yet to finish due to “GIANT BRICK WALL OF HARDNESS, let’s go play something on the Xbox instead“. From what I recieved from the Multiplayer beta is that they’ve made a game beyond the last, fixing some of the shortcomings of the original, and added in a multiplayer experience on par with most Xbox Live enabled titles.
Not much to say about the Ballad of Gay Tony, other than I’m going to be fabulously there on day 1. If Lost and the Damned was anything to go by, this should be even awesomer than the original disk game. I think both the DLC adventures are going to be released on the PS3 this month too, and I urge PS3 owners to pick them up.
I mention Fallout 3 as it is a Game of the Year edition, full of every piece of DLC content they’ve released for the game. So if you havent got my personal choise for game of the year 2008 yet, now would be the time to do so. Again, I believe this is coming out on the PS3 in the same month, complete with the DLC’s and new Trophy Support.
Sadly I never really got into Little Big Planet, though I fully endorse the ideal the game represents. Putting it on the PSP may be a way to bring it to a wider audience, especially when the PSPGo is hitting shelves. I won’t be there, but I’ll be keeping my eye on this one.

My pick of the Month for Rocktober is the game that has dubbed the month so. I hope, in total sincerity, that Brutal Legend sells trillions of copies and makes Tim Schafer a rich motherfucker. So rich that he can afford to turn himself into a game making cyborg that can simply output games from his crazy-masterful mind via USB. Or, just enough to allow Double Fine another AAA title.
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Modernwarvember

Date Name Platforms Made By…
10th Call of Duty: Modern Warfare 2 360, PC, PS3 Infinity Ward
13th DJ Hero PS3, 360, PS2, Wii FreeStyleGames Ltd.
17th Left 4 Dead 2 PC, 360, PS3 Valve Corporation
20th Assassin’s Creed II 360, PS3, PC Ubisoft Montreal

I don’t know anyone who wouldn’t be playing Modern Warfare 2 this month. Hence it is my completely obvious pick of the month. I’m seriously considering obtaining 2 copies for the game, one for the X-Box (and the achievements and the nice HDTVness) and one for the PC, so like Fallout 3, it may come wherever I go, and so I can play with people who are not blessed with a 360. There was a tonn of info on Multiplayer that dropped in the last week, THIS should sum it up for you.

I’m on the edge about getting DJHero. It’s a £90 game via amazon, and that’s the price of MW2 and Brutal Legend put together, but there’s just something about it that has my brain hooked on it, and Daft Punk. I missed out on any Music game action last year altogether - the Burn I recieved from Rock Bands EU release has hurt me for life, but maybe I should get back on the saddle, depending on how good santa is to my bank account that is.

Left 4 Dead 2 is a known quantity of a purchase so much that I have basically pre-pre-ordered it. I need no previews, and I need no Reviews. Give me a date and a price and I’ll be there. Interestingly, I’m thinking about getting a 360 copy, If I can on the cheap. XBox Live seems like a good place for the game.

Assasin’s Creed 2, I don’t really know what to say. The last game left a bit of a bad taste in my mouth with it’s weird and often unneccesary gameplay mechanics and it’s more unneccesary collection quests. Maybe those crazy french canadians have had enough time and funding to fix those previous problems. As a side note, how do you think the game looks compared to the last? from the videos I’ve seen it looks like it’s received a bit of a graphical downgrade.
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Deadcember

Date Name Platforms Made By…
4th The Saboteur 360, PS3, PC Pandemic

Yeah… 1 title. I suppose December is where the desperate developers will release their undated games. There’s just The Saboteur, but despite it’s somewhat uniqueness (think Assasin’s Creed + Hitman * Nazis) and Inglorious Basterdsness, I think I’m beyond over WW2 games.

There’s a good chance we’ll all still be playing MW2 this month anyway, and on our 3rd prestige run.
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Have You Seen These Release Dates?

Name Platforms Made By…
Jumpgate: Evolution PC NetDevil
APB Beta PC Realtime Worlds
God of War Collection PS3 Sony Computer Entertainment
The Witcher: Rise of the White Wolf PS3, 360 CD Projekt
Lumnies iPhone Q Entertainment

These game’s were slated for release in 2009 but have yet to show face. We’ve heard next to nothing about each of these titles, except the God of War collection, but aslong as that’s out before III we shouldn’t be gushing for it. The APB beta is probably (yes, just the Beta) is probably my most sought after of all of these. I yearn for that game so much. Why don’t you check out this new gameplay trailer(HD +Fullscreen For The Win):


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So that’s it. Despite all the delays til next year, this should be a fun packed Pwnmas afterall. So what are you guys looking forward to playing? And what is on your Santa wishlist?

Before I go, I actually have a rather pressing question. My PC monitor broke a couple of weeks ago (somewhat mysteriously) and I’ve been looking to get another one - once my bank account fills up a bit. I don’t really use it much, since the Nintop provides better everything than my old dreadnaught of a PC. But I miss the Dual Screening I used to get with my Laptop and hooking it up to my TV is somewhat uncomfortable. So my question: Where’s a good place to get a new Monitor online. I’ve had a look at some of Amazon’s offerings, but if there is a place my adoring public can reccomend that can give me something cheaper that’d be great. I found THIS on amazon, and that’s what I might end up getting if I don’t get a suggestion.

Join me in Deadcember as I analyse the releases of spring 2010. Next post - watch as I make some demonic pacts with cards and stuff. You can also scroll down to the previous post too to bask in the overwhelmingness of a 4000 word text on Flash Bear MTG deckbuilding tactics. If you’re into that sort of thing.

And you can’t explain why you claimed your cat

Posted in DS, PC, PS2, PS3, PSP, Quarterly Incoming, Video Gaming, Wii, X-Box 360 | 1 Comment »

The Magical Ninja Deck Chef #5: Flash Bears 2009

September 18th, 2009 by TheMissingNin

Yes, the title is oddly confusing, I’ll get to that later. It’s been a whirlwind week of Magic previews that has been keeping my blood pumping and I am utterly extatic to both have a day off next friday to travel to Fundee that little bit earlier and to be playing in the Zendikar Prerelease at Highlander Games on saturday. They also have my copy of Shadows of the UK in and I should have some pennies to spend on excess boosters and hopefully a Zendikar Theme deck or two, but that’s next week…So let’s get this started with the card of the week!
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Card of the Week


So when Zendikar rolls around in less than a month, there are two decks (in addition to a revamp on my current Standard Legal decks) that I aim to build. The first is a brand new Vampire aggro deck and the second may very well be a 5-coloured Ally deck. Sure, they couldn’t fit Adventurer on the type line, but there’s just a huge flavour of WoW going on in these cards (look! A Hunter! :D) and they’re very Sliverly to boot. This guy’s really balanced for being in the high cost range. Simply by putting him into play you get a 2/2 and a 3/3 and you get any additional Ally triggers on that turn.
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Lern Them Some Magic
First a comment regarding Last week’s Article. The Lithgow writes:

Looks like allot of fun, I would definetly love to just mess with folks day during a multiplayer game, the chance of winning is so slim you might as well just have as much fun as possible :)

2 questions: No1 (noob question) you keep mentioning “one-off, two-off” etc is this the turn in which you can use them? or am I missing something more potent?

No2: can you give a good example of a strong control deck? I like the idea of some of the cards you have, bouncing spells back on people and negating spells to ruin there plans, but I have no idea how you would put a strong deck together in that way…would it be lots of instants with a few key creatures? or what?

Answer #1:
Ok, so when I say 1-offs and 2-offs 3-offs I’m refering to how many copies of a card would be in a deck. 1-off = a single copy and so on. And when I say “playset” I’m refering to a 4-card set of a single card.

Balancing the amount of copies of a card frees up slots and keeps the deck balanced. For example, it would generally be a bad idea to use 4 copies of a Legendary permenant in a deck because if you drew a second one, and had one in play, you couldn’t play it. (though I suppose that’s a lame example for reasons only an essay could explain)

In general, my rule for card amounts go like this:

  • 4-Off: You’d never not want to draw this, e.g. Lightning Bolt
  • 3-Off: Cards you’d only want to see a couple of times per game, somewhat high costed, 4-converted cost or more. Includes Legendary Permenants. E.G. Syphon Mind.
  • 2-Off: You’d only ever want to see a single copy in any game you play. since you should go through 1/3 to 1/2 your deck in a general game, your likely to only see one. Like Urborg, Tomb of Yawgmoth.
  • 1-Off: Extremely Hard to cast card, or can be tutored from the deck with several other cards. Could be highly situational. Like Prince of Thralls.
  • But that doesn’t take into account either how many of a single card I can get my mitts on (rarity), or when we’re talking about a peice of a combo - which are generally 3-4 offs no matter their cost or rarity.

    Answer #2
    Control and Aggro come part and parcel. Generally the best way to explain it is with “Threats” and “Answers”.
    Consider that “Threats” are cards that help you win games, like Baneslayer Angel or Fireball.
    Also Consider that “Answers” are cards that stop cards your opponent wants to play. Like any Counterspell card or Wrath of God.

    Now, Aggro decks are chock full of “Threats” to overwhelm the opponent, usually in the speediest way possible. They might have some “Answer” cards to get through some walls on the way to getting your life total to zero.

    Control decks are a polar opposite. They contain mainly “Answer” cards that aim to prevent an aggro or combo deck from getting their shit together. There would be few threats in a Control deck, usually Mid to High costed, and usually have some kind of twist to them to get to their opponents life totals.

    But then there are also cards that are both Answers and Threats like Avatar of Woe - that “answers” creatures with her ‘tap to destroy target creature’ ability, and has a “threat” built in with her 6/5 power and toughness and Fear.

    For Reference Combo decks borrow from both concepts, but build round their combo to assure it happens with as little fuss as possible. I might write about a combo deck in the future for funsies, and I’ve found and played some nasty ones in my time.

    The Nosh also writes:

    …Which brings me to a question: In Magic, do you die when you reach 0 health? Or can you play instants and abilities to counter the effect. We faced this example today.

    I had Tainted Sigil out on the field and about 6 or 7 health to my name. Iain had a flying creature hitting me for say 8 damage. I die, right?

    - Nosh

    So this certain situation requires a bit to do with the stack, and the general flow of combat. The way the combat step works goes like this:
    1 - Declare that the combat is actually going to happen.
    2 - Players get a chance to play instants and activated abilities beginning with the active player (the active player is the person who’s turn it is).
    3 - The attacker declares what creatures are going to be attacking and what player/planeswalker they will be attacking and taps them to show that they are attacking, then abilities that have “whenever this creature attacks….” activate.
    4 - Players get a chance to play instants and activated abilities beginning with the active player.
    5 - Defending player/players assign blockers.
    6 - Players get a chance to play instants and activated abilities beginning with the active player.
    7 - Combat damage is now assigned appropriately and abilities that have “whenever this creature deals combat damage…” trigger, and stuff like Lifelink and Deathtouch.
    8 - Cleanup, dead stuff goes to the graveyard and dead players pack up and go home.

    Since the epic M10 rules changes, Damage does no longer begin a stack and just happens instead. Your last chance to activate Tainted Sigil would have been in step #6. As to when a player loses the game - you lose whenever you are at Zero or less health, and the current stack resolves - though the second part only applies outside of step 7 and 8 of combat as I have outlined above.

    Furthermore, there are some pretty funky situations that Tainted Sigil presents, which may be confusing you further, assuming that you or any player hadn’t lost life earlier in the turn. If you were still alive at the end of the combat step, when the active player goes into his second main phase, you could certainly activate Tainted Sigil to regain the life you lost during the combat step and any other lost this turn. Under the old Pre-M10, the Sigil is technically better, as you can wait til you hit zero after combat damage has stacked, then respond with the sigil to go back up again.

    I hope that answers your questions dudes, if you’ve got any more (and you probably will after this post) don’t be afraid to drop them in the comments. This goes for anyone infact. Onto the main attraction….
    =======================================================================
    History and Concept
    The Concept of a “Flash Bears” deck stem from a single card - I should show it to you.


    Yes, it is simply a Bear that has Flash. But then there is the deck that surrounds it. Back in the days of Timespiral - the Glorious days of timespiral - I remember seeing builds of the deck pop up on the Official Standard Forums. Sadly, the deck never cut the mustard enough to register in the minds of the mainstream Spikes.

    Basically what the deck aims to do is play as much as possible at instant speed to throw your opponent off-game. Naturally the perfect mate for the Flash Bear was the Counterspell, and it quickly became a blue-green control deck. But I never saw lists for the deck (now lost in the depths of the internets) that catered beyond Standard or Block Constructed. But I didn’t care, I was absorbed in the Standard environment of Timespiral and Ravnica, building 4-5 colour Masterpiece decks that I wished of making non-proxy versions of. But Flash Bears has been in the back of my mind ever since.

    I did actually manage to build something halfway resembling Flash Bears at the end of the Ravnica/Timespiral standard environment. It revolved around the Vesuvan Shapeshifter + Brine Elemental Combo, and I ran it in Blue/Green instead of the usual Blue/White. Mainly the Green was their for my access to Simic Sky Swallower as a finisher and a bunch of cards to accelerate my mana out into a quicker combo. The deck ruled for a small while, I played it in a couple of local tournaments, but sadly fell into disrepair due to Ravnica’s rotation out of standard and the rise of the Dragonstorm decks of the time.

    So what I’m going to do is build the deck that I’ve been wanting to build for a very long time. And we’re going to do it with the help of some older cards, going back about as far as the Oddesy block. I’m sure for some of you, the concept is still up in the air, so let’s move onto the Card Pool, and that’ll maybe make things be a bit more apparant.
    =======================================================================
    Card Pool
    The deck’s main contents are creatures that can be played at instant speed, counterspells, and some small portion of support cards. UG isn’t a common combination of colours, so there might be some weird cards in the mix. Some cards may also appear to not work at instant speeds, and I’ll do my best to explain how they can.

    Flashy Creatures

    Ashcoat Bear
    The fresh prince of Flash Bears, straight up Instant speed Grizzly Bear.
    Briarthorn
    3/3 for 4 mana with flash, that’s not bad in itself. Throw in a giant growth effect and an alternate cost of 2 mana to Evoke - this dude’s got it all. Strong contender if the deck needs a Giant Growth-esque effect.
    Cloudthresher
    7/7 ’spider’ with a mini-hurricane attached for as little as 6 mana. Yes please. 2-off max.
    Draining Whelk
    A potential Finisher in the deck, but does rely on your opponent somewhat to bring the pain with a moderately costed spell. A bit of a waste if he’s just countering a lightning bolt.
    Gluttonous Slime
    I doubt I’d ever use this. Don’t think the deck would have an extra boost of tech due to creatures hitting the ‘yard. Also don’t think I’d have enough creatures out to devour to maximum effect.
    Havenwood Wurm
    Costs too much, Cloudthresher is better.
    Inspired Sprite
    I don’t really want a Faerie subtheme in the deck - because then I’d just be playing faeries, and I can neither afford that or aim to be the kind of douche that would play that fucking imba tribe. Wizards however are another deal altogether.
    Mystic Snake
    Bear and a no-hassle counterspell all in one. 3-off minimum.
    Plaxmanta
    Bear with a bolted on demi-counterspell. Don’t like that he dies if I don’t play him with some green mana.
    Scryb Ranger
    Not bad for an early game flyer. But the extra untapping ability is rather costly, and I never want to return a land to my hand whilst playing this deck.
    Spellstutter Sprite
    Again with the faeries, but it does have a built in counterspell. mini-mini-manaleak on it’s own, but I don’t want to play Faeries.
    Tangle Spider
    Would never play this over Cloudthresher.
    Teferi, Mage of Zhalfir
    Teferi is the Pimp of Flash decks. His first ability isn’t much, especially in a deck where mostly everything is already flashable. His strength (some may argure his imba-ness) comes from his second ability, which isn’t worded particularily well in my opinion. Firstly Teferi makes it so that your opponent can only play a spell during his first and second main phases during his turn - so this stops most combat trickery and doing weird combo stuff during the rest of the game phases. Beyond that you have to look at where in the stack can he use a sorcery: Only at the beginning. This matters in that your opponent cannot continue to stack spells within a single stack, or even use counterspells to counter this decks arsenal of counterspells. 3-off for sure.
    Trapjaw Kelpie
    Persist is a cool ability, but a 3/3 for 6 mana with no extra evasion abilitiy isn’t worth it.
    Vedalken Æthermage
    I think it’ll be a long time before I see any slivers, but it does also effect Changelings. It’s the Wizardcycling that has me hooked. Tutors for Teferi, Venser, and even Sage’s Dousing as you’ll see later.
    Venser, Shaper Savant
    Not really a counterspell, but he does “counter” the uncounterable, and has a built in boomerang. Would run a single copy anyway due to Legendaryness.
    Voidmage Husher
    Another Wizard. Counters activated abilities instead of spells, 4 mana is a high cost, but her reusableness might earn her a spot.
    Winged Coatl
    JESUS FUCK A FLYING SNAKE! Liking the Deathtouch on this. Shame that it doesn’t have a higher power/toughness for that 3-mana cost.

    Flashy Creatures (That Aren’t Actually Creatures)
    (There aren’t alot of cards I could use if I didn’t include instant-token generators. So call me a cheater if you will lol)

    Beast Attack
    Probably the best of the lot. 5 mana for a 4/4 with flash is good, but the Flashback ability (and with appropriate cost to match) lets you use this twice, and as a card can always be discarded without fear of it being totally unusable later on.
    Elephant Ambush
    The flashback cost is rather extravagant for a simple 3/3. I’d rather wait a turn and use a Beast Attack (both of these cards are from the Oddesy set too, which makes me wonder what the designers were thinking)
    Flash Foliage
    It’s the cantrip that really puts it on the potential list. However is pretty useless against decks that don’t aim to kill you with creature battles. Auto-in if it made a 2/2, but it doesn’t.
    Gilt-Leaf Ambush
    Potentially kills two creature in combat without question. Clash is a bit of a gamble however. Would use this instead of flash foliage, due to it making two tokens instead of one.
    Gloomwidow’s Feast
    Green usually doesn’t get alot of straight up creature destruction without touching on red or black. I’d keep this in the sideboard however.
    Hunting Pack
    I already have something that costs less that makes a 4/4 beast. But the Storm effect is interesting enough - opponent plays spell, I counter it, play Hunting Pack, and that’s three 4/4 beasts.
    Pongify
    I could use this to turn an annoying Baneslayer Angel into something more managable, or, to make one of my own creatures into something more useful, or on one that is has an impending death to technically counter the effect.
    Reach of Branches
    Has reusability like Beast Attack, but a 2/5 takes longer to win games for you than a 4/4. Do still like this card however.
    Scatter the Seeds
    3 Creatures for 5 mana is a dream in some decks, and the Convoke on this card does make it more playable. However I’d rather use the next card if I was after some Saprolings.
    Sprout Swarm
    For 5 mana, or some mana and tapping some of my own creatures, or tapping 5 creatures - I get a 1/1 saproling, but I can do it turn after turn after turn due to the Buyback cost (which can be covered via a convoke).
    Vitality Charm
    Makes a creature on the first turn of the game. Also can make one of my creatures a bit bigger and tramplier. And the big finale is that is can gladly regenerate the beasts I make with Beast Hunt or a lone Plaxmanta.

    Counterspells
    (I figure that I’m going to have to have about 20-25 counterspells in the deck, luckily some of those will be accounted for with Mystic Snake and his Bretheren. But when you need something a little cheaper, or a little more punchy, these Counterspells do the do.)

    Broken Ambitions
    I keep hearing good things about this counterspell, but I’ve never had the chance to sling it. My worrys lie with the X in the cost, which depending on the turn of the game and the size of the spell may ruin my chance to flash a couple of bears into play.
    Cancel
    3-mana, counter target spell. No fuss, but no extra reward.
    Cryptic Command
    It’s practically a Blue Wrath of God and I have been thinking about Deconstructing my Merfolk deck when Standard Rotates in October. 3-off at most, if the deck can handle the Mana cost.
    Delay
    Cheap counterspell, but does give it to your opponent three turns later. I’d rather it never come back at all.
    Discombobulate
    There are better 4-mana counters, but none of them let you stack the deck.
    Dream Fracture
    I’ve heard things about this card too, along with Broken Ambitions. But I think I’d rather have my opponent empty their hand as fast as possible, and refilling it isn’t really an option.
    Essence Scatter
    Cheap and effective against Aggro decks. Sideboard atleast.
    Familliar’s Ruse
    Potentially returns a Mystic Snake or a Venser for a second shot at fame, but utterly useless in the early game, and the UU cost is a bit heavy.
    Hinder
    Hinder used to be “the shit” back in the day, until they printed cancel it was the cheapest counterspell we had. Rather good against black decks that have a taste for ressurection. Or to time walk you a turn in the late game - so you know what’s coming.
    Logic Knot
    Shame that the Delve doesn’t take care of the coloured cost, if that were the case I’d run a 2-off for sure. Otherwise pretty useless.
    Mana Leak
    Mana Leak and Hinder used to be the fucking A-Team, and I was really after them back in the day. I’ve got like three playsets that are currently without deck. That isn’t without reason however.
    Pact of Negation
    I always run a 1-off Pact of Negation no matter what counter deck I build. It can really save asses sometimes, or allow me to cast a flashy creature without worrying about mana.
    Quash
    I’m a big supporter of Quash, but it’s inability to target Planeswalkers, Creatures or Artifacts make it pretty lame. Into the Sideboard it goes.
    Remand
    Without a doubt my favourite counterspell of all time. Even one of my most favourite magic cards of all time. Fucking win in the early game - less so later on, but still useful if the opponent taps out for something big. 4-off.
    Rewind
    There’s some magic tech surrounding this card in this deck. Using a rewind counters, then untaps the lands to let me continue casting counters, or more likely drop a Flash Bear at the end of turn. Add in a land that makes more than one mana per tap and then we’re cooking with gas.
    Rune Snag
    Mana Leak’s little brother that get’s all the attention. Works better than ‘leak because it scales as the game goes on. 4-off please.
    Sage’s Dousing
    It’s the cantrip that makes this card so good, like Remand, counters then replaces itself in your hand with a card draw. 3-off at most due to it’s Wizard-bound nature. Can be tutored with Vedalken Æthermage.
    Trickbind
    The split second is nice, but since we’re running green we might as well use the next card instead….
    Voidslime
    Counters anything. Spells, Triggered Abilities, Activated Abilities. All covered. 3-off at most due to it’s heavy colour requirements.

    Mana Fixing & Land
    (it’s a green deck so why not. And I’m going to need a boost if I want to counter spells and play creatures on the same turn - the problem lies with doing this at instant speed too.)

    Breeding Pool
    Green/Blue dual land, that I happen to have 2 copies lying about doing nothing. Don’t want to be too heavy on the “into play Tapped” lands since I’ll most likely need every scrap of useable mana on every turn. Alteast with the Ravnican land I can have them untapped at a price.
    Simic Growth Chamber
    Mostly here due to it’s psynergy with Rewind. But I don’t like how I’d end effectively losing 2 land for a turn in the process. Might try a couple of them for the time being, experimentally.
    Flooded Grove
    Win! Dual Land that comes into play untapped. Shame they cost £3 a pop - and I don’t have any lying about.
    Seaside Citadel
    Again with the tapping, but it does cover all the bases.
    Harrow
    Good sources say that this is going to be reprinted in Zendikar. I tend to believe them. Can be done at instant speed and can fix coloures like a motherfucker. Shame about it killing a land in the process. On the plus side it does put the two land into play untapped for use in the same turn.
    Search for Tomorrow
    YES, this is a sorcery, but it’s Suspend ability can be played at any time, like Cycling. Excellent in the early game, less so later on.
    Simic Signet
    Does solve alot of problems. But it doesn’t have the speed. We’ll see how the deck plays first before I go putting this in.
    Faerie Conclave/Treetop Village
    I don’t want to have to spend mana to attack with these on my turn when I need the mana during my opponent’s turn. And they come into play tapped. Good land otherwise - this is just th wrong deck for them.

    Other Mentionables
    (I think the deck can hold an additional 4 slots to creatures that don’t currently flash, but will with Teferi. Either super-awesome cards, or brilliant in the late game. Also covered in this section: instants that don’t Counter Spells or give me Land or Tokens)

    Simic Sky Swallower
    One of my most favourite creatures of all time. Shroud, Flying and Trample on a 6/6 body - with a reasonable cost of 7 mana. This dude is fucking win, and by the time he could be played, I should have a Teferi out letting me flash him in. 2-off max.
    Lorescale Coatl
    No Flash makes him fail. But otherwise an amazing UG card. Worth a Mention.
    Murkfiend Leige
    Could be Fun, especially alonside a Sky Swallower. But he costs a bit much (I’m talking $$$)
    Arcanis the Omnipotent
    Really win in the lategame, just to give my 4 cards a turn. 1-off max maybe.
    Nulltread Gargantuan
    5/6 on turn 3, or later bounces a Mystic Snake for reuse. No flash though, so I’m doubtful.
    Overbeing of Myth
    Sitting in a similar Spot as Arcanis. Slightly cheaper, and allows for extra cards and acts as a potentially amazing attacker. Maybe.
    Wistful Selkie
    If only you had flash you’d be perfect.
    Shielding Plax
    Simply another UG card I like, but I doubt the deck would ever need it, especially with a Simic Sky Swallower heading up the assault.
    Snakeform
    Makes things die to a 2/2 bear, and does replace itself in my hand. Sideboard against Aggro? It’s a possibility.
    Mystical Teachings
    Searches for… Pretty much anything in the deck. At a point I was really considering splashing a swamp or two just to cover the flashback cost.
    Chord of Calling
    Can find any creature in the deck, and at instant speed. So it fetches cards that there are few copies of, and if it finds a mystic snake, still lets him counter. GGG might be a bit heavy as an extra cost, but the Convoke more than lightens the load. In the deck for sure.
    Cytoshape
    Makes a bear into a Darksteel Colossus, or inversely a Colossus into a Bear. Interesting combat trick, but I don’t think the deck would need it.
    Think Twice
    There are few instants out there that just outright give you cards. This is one of them, but needs to be Flashbacked at some point in the game to get any good reward out of it. Good to play on the side, but I would make sure to play counterspells first.
    Quicken
    I mention it for the flavour. I’ve always liked this card, but never found a deck to use it in. I dream of instantly casting a Wrath of God and drawing a card, but there aren’t any Sorceries in the deck that need this. Again, just mentioning it for the flavour.
    Piracy Charm
    It’s a blue Funeral Charm, and still retains it’s Black philosophy. Kills weenies, boosts bigger creatures, grants Islandwalk in the rarest of situations, and forces a discard - hopefully when your opponent has a wittled hand. Highly considering this card.
    Unsummon
    Almost a counterspell in it’s own right. Very good at slowing down aggro decks. Sideboard for sure, but we’ll see with testing.

    =======================================================================

    “Flash Bears 2009″
    Blue Green Control - Extended Legal - Version 1
    Lands x20
    8x Island
    6x Forest
    2x Simic Growth Chamber
    2x Breeding Pool
    2x Seaside Citadel
    Creatures x11
    2x Simic Sky Swallower
    1x Cloudthresher
    1x Venser, Shaper Savant
    3x Teferi, Mage of Zhalfir
    4x Mystic Snake
    Instants & Sorceries x29
    3x Search For Tomorrow
    3x Harrow
    2x Cord of Calling
    3x Beast Attack
    4x Remand
    4x Rune Snag
    3x Rewind
    3x Voidslime
    1x Pact of Negation
    3x Sage’s Dousing
    Sideboard x15
    3x Quash
    3x Negate
    3x Essence Scatter
    4x Gilt Leaf Ambush
    1x Cloudthresher
    1x Chord of Calling

    Version 1’s Counterspell count, or rather “Answers” currently sit at 23, that’s including Mystic Snakes. I think that’s maybe a bit high, but some playtesting will help answering that question. I have faith in every counterspell except for Sage’s Dousing, I’ll try it out for the moment, but Broken Ambitions might take it’s place. I don’t think there are enough creature in the current build either, along with sources of card advantage - there are pleanty of Cantrips for drawing, but there isn’t a straight up “Draw X Cards” spell I can rely on.

    The sideboard should help streamline the deck towards aggro or control depending on how the first game goes. The Gilt-Leaf ambushes should deal with super-aggro decks that slip in faster than my counterspells can work, or up the creature count for some aggro of my own, the same goes for the Chord of Calling. The additional cloudthresher sits their waiting to face an opponent with alot of flyers.

    I can’t really give a play-by-play on how the deck should work, the reason being that it’s manuvers depend wholly on what my opponent is up to. The basic strategy is to always have mana for counterspells as much as possible, and play every other spell during your opponent’s end step, but to also be weary during that time to allow for extra counterspelling to get rid of spot removal or counterspells from the other side of the table. Hopefully after a while your opponent should be topdecking every turn, so you only need to worry about countering a single spell a turn, after that - bring the pain with a Sky Swallower. Also, on a lucky draw, a Search For Tomorrow should be played at the end of your opponents first turn.

    =======================================================================
    So that’s all I can really give you right now on Flash Bears. In a couple of weeks I should have seen this deck (and some of the other’s I’ve built) in action and Zendikar will be completely spoiled or actually released. Expect then a return to all my previous decks as I adress their various problems and update them with this new fabulous Set that is about to be cracked open.

    But next week I’ll be updating what was my first truly succesful deck, watch as I make several Pacts with several Demons all at once, and hopefully bring alot more flavour than I have in previous weeks. Until then: How quickly does a Flash Bear shit in the woods?
    =======================================================================
    Like what you saw? Want to Contribute? Then please send me your ideas, requests, or your experiences testing the decks that I’ve posted. I’ll be happy to cook up just about anything I’m asked, in any format - All I need is a decklist or an idea to start things off. Remember that I’m not building competative decks here, I’m aiming for the fun and functional, or even the most buget of decks. email me at themissingnin@hotmail.com or leave a comment on this post (please remember that if you email me, please make it clear in the subject line what you’re emailing me about, or else I will kill it with my mighty delete button, and if you leave a comment on the site and it doesn’t appear immediately, know that it’s probably been picked up by the wordpress filter and I will approve your comment asap). Also, the more I’m sent the more I’ll have to talk about! ‘Nin Out!

    Nothing but a man

    Posted in Magic: The Gathering, Magical Ninja Deck Chef | No Comments »

    Tuesday Quickie: The Silent Audience Speaks

    September 15th, 2009 by TheMissingNin


    I’m starting to disregard that abberation of a price tag on DJ Hero, now that Daft Punk are making a healthy contribution. Dance music isn’t really my kind of thing - but daft punk straddles the line between the genre and that I why I love them, much the same way that I’m very into Nine Inch Nails. The ‘Punk are adding 11 of their songs to the game in mashup form, and I’d be glad to play them.

    EDIT: Giant Bomb just posted a new DJ Hero Trailer featuring the epic Daft Punk. CHECK IT YO!

    Realtime worlds has finally thought it would be a good idea to show the public some gameplay - but it’s only about 90 seconds of the longer presentation I mentioned last week. I was honestly giddy when the link popped up on Massively - and I am somewhat satiated by this posting. But we’re still not getting to see much. I advise you play in HD, and fullscreen it to get a closer eye on the UI.

    We’re exactly a week away from the release of ODST and I haven’t preordered yet. Not that I don’t want to and not that I wouldn’t if my account hadn’t more than a tenner in it, but that the release has really crept up on me. Regardless, I’ll preorder this weekend, because I am really excited for this. Press play to see some of the game in action, and a muttering of Nathan Fillion’s already epic catchphrase “Bam! Said the Lady.”

    There’s some new Arkham Asylum DLC hitting this week, thankfully free of charge. To break it down, it’s an extra Combat Challenge Room, and an extra Predator Challenge Room. But alot remains to be known, like whether or not these maps are ripped from the main campaign or not. I suppose we should just be thankful that they’re free. The next free pack for the game is planned for the end of october, which I find to be oddly long to release 2 new maps.

    It’s not often that I get some comments on the blog - even when I beg for it. So when I’m presented with a even a sliver of a comment I’m glad to answer to it. So Matt says:

    These magic posts are dull.

    Such a small comment, but alot can be derived to it. To be honest I understand where you’re coming from - they are long and rather drawn out and I’m surprised I’ve managed to keep it up this long. We’re deep in the Magic rumor season, and my inability to play must be channeled somewhere else, that and I’ve wanted to do some proper MTG posts for a long time. Don’t worry, I’ll run out of steam eventually, and there are a tonn of games coming out that will direct my attention away from the game and my blogging towards something that doesn’t involve Dice. I’ve got another… three, maybe four of these extreme borefests up my sleeve, unless someone suggests a challenge, but I think we both know how likely that is.

    It’s just hard to come up with something to say that a hundred other people already haven’t, and Magic is one of the few things I know relatively enough about. I suppose the truly sad thing about all this is that your comment has effectively doubled my known readership - and I am happy about that.

    So apart from writing 4000 words about cards per week, I’ve been up to very little. Currently I’m harboring a symbiotic relationship with a cold someone at work was nice enough to give me - and maybe I’ll get a sick day out of it if it brings me any closer to death.

    I played the Tropico Demo for a solid 2-3 hours on sunday. It was a bit of a trial for the first two hours, the Tutorial was particularily cryptic and disenchanting, but once I got into the main campaign I felt like I was actually learning the game. I hear the game is launching with Achievements, as in GFWLive enhancements, and that tantalises me to no end. For those who don’t know what the game is, think a hybrid of Sim City and a miniturised Civilisation set in a fantasy eskewed version of… that place down there. Columbia? The place where all the illegal cigars come from and everyone is dirty. You make money on exports, try to keep the people from rebelling and keep relations with the US and the USSR all… not attacking you (all the whilst filling your “Retirement Fund”).

    On the MMO front I’ve resubbed to EVE all thanks to SOMEONE. For the moment it’s really an excuse to get some Comics read. But I’m starting to see my options unfold in the game now that my skills are up for it. And it’s noticable that I haven’t been playing any Champions. I’ll try to fix that, but at the moment the game has more problems than EVE has and…. there you go.

    That’s it for today, later on in the week I’ll be doing a quick analysis of the Q4 release schedule and of course on saturday this week’s MTG post of epic drivel. ‘Nin Out!

    Now they all drive BMW’s

    Posted in Magic: The Gathering, PC, Video Gaming, X-Box 360 | 3 Comments »

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